WHARRAD COMPETITION RULES
Each game will be 14-point handicap to base 6; all players will have bisques and the number of bisques for each player is calculated by subtracting 6 from a handicap and then adjusting that number for a 14-point game e.g. a player with an 18 handicap receives 12 bisques for a full game and that converts to 61/2 bisques.
- The tournament will be run as a Swiss event designed to pitch winners against winners while still allowing losers to play many games.
- Each round of games will last 90 minutes with a maximum of 4 rounds.
- The hand bell will sound to start each round of games and will be rung several times to signify the end of time.
- All bisques must be used in the first 75 minutes i.e. all bisques will expire when the hand bell is rung after 75 minutes.
- Normal Association Croquet rules apply, including the Expiry of Time Limit rule: when the bell sounds to signify time, the player on the lawn completes his/her turn and the adversary then plays one subsequent turn.
- Winners to report their full result to the Manager.
10.00 11.30 Round 1
11.40 13.10 Round 2
13.15 14.00 Lunch
14.00 15.30 Round 3
15.40 17.10 Round 4
17.15 Tea & Prize Giving
Determination of the Winner:
- The winner is the player who has won the most games.
- If there is a tie between two players who have played each other, the winner is the winner of the game between them.
- If there is a tie between more than two players all of whom have played each other, the winner is the player who has won the most games between the payers in the tie.
- If there is a tie between more than two players, not all of whom have played each other, the winner is the player who has defeated all the players in the tie.
- If there is still a tie, the winner will be the player with the most hoops made during the day.
- If there is still a tie, the winner will be the player with greatest net number of hoops i.e. The sum of all hoops made minus the sum of all hoops conceded.
- If there is still a tie, the winner will be determined by a single shot a the peg i.e. each player in the tie will shoot at the peg once and the winner will be the player whose ball finished closest to the peg (and the Manager is excused from ever managing again!!!)